I'm sure some of you have heard of thin-clients. Very, very basic PCs (basically, single-cores connected to a monitor) that call out to a centralized server, which hosts their data and runs all its processes.

With a lot of the pains of playing single-player with the slowdown and stuff, and also matching Stardock's beliefs in trying to make this game run on very old computers, or notebooks, that Stardock could create a "thin client" mode for Multiplayer.

Basically, a player could just call out to the server. The player's computer would be responsible for sending out/receiving XML and for rendering the game itself. However, all the AI, calculations, game states, etc would all live on the server itself. This would greatly reduce the amount of CPU powered required to play the game and also greatly reduce or -potentially- completely remove memory issues.

There are other issues regarding a thin-client mulitplayer (latency, Stardock's servers being slow/non-responsive). But the point is I think it would be a somewhat simple thing to do and it could help a lot of people out with their problems.


Comments
on Sep 04, 2010

I don't think they could afford to do this.  The problem with thin clients is that stardock would need a ton of CPU power for every client that connects.  That is why you hardly ever see thin-clients, because it just doesn't make sense for the company to run a massive server farm when they could just get the client to do it.

on Sep 04, 2010

SD already has a client-server model and several massive server farms everywhere, and in fact Beta 2 this was the only way to play the game. You could already do this just by hosting a game online, and filling it only up with AI (once the servers go up). The difference is that the MP tech trees are different than SP. I'm suggesting a multiplayer option that basically does this for you. It creates the game, fills it with AI, and defaults to the SP tech trees and spellbooks for you. Call it "Create Thin-Client" or whatever.

I just want them to try to advertise it and all..

on Sep 06, 2010

A) Multiplayer is already gonna be client-server which is a form of Thin Clienting.

B) If the slowdowns are graphics related then this isn't gonna provide any improvement.

on Sep 06, 2010

Strictly speaking if you play cloth map only and auto-resolve fights, the game client is pretty slim resource wise.